This maneuver is much simpler than the aileron turn. It is instead used to counteract forces during a roll. On an airplane, the rudder is not actually used primarily for turning. Right turn: bank right and pull elevator, or bank left and push elevator.Left turn: bank left and pull elevator, or bank right and push elevator.Fast turn: pull or push the elevator all the way to the limit.Slow turn: minimize adjustment of the elevator.Coordinating the aileron right and elevator push is very tricky and takes many tries to get it correct. If you do not push on the elevator, your plane will climb rapidly as you pull out of the turn. Notice the simultaneous adjustments to the aileron and elevator. Once you see the wing tilt indicator approaching the level mark, press C to center the aileron and rudder. At the same time, push the elevator by pressing Up. To pull out of the turn, adjust the aileron to its original position by pressing Right. We will recover from the stall while pulling out of the turn. This is all right as long as you are far above the ground and going at above 300 miles per hour. If you pull or push the elevator very hard, there is a good chance your plane may stall. Note the position of the wing tilt indicator and the elevator. This pulls the elevator and, given your plane’s position, causes the plane to turn rapidly. After your plane’s wings form a 90-degree angle to the ground, press Down. Press Left until the left wing is perpendicular to the ground. From the pilot’s point of view, this means that the horizon will appear to tilt. The ailerons are controlled by the Left and Right keys, which adjust the ailerons in their respective directions.įor this tutorial, we will make a sharp left turn.
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In this tutorial I will demonstrate two types of turns, one making primary use of the aileron, the other making primary use of the rudder.Īdjusting the ailerons will cause the plane to roll. Let’s start out by flying horizontally in our F-16. Google’s official flight control manual may also be helpful.
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This tutorial will assume basic knowledge of controls, as well as how to keep a plane afloat. You can either take off from the ground or start airborne by going up in the air and pressing Ctrl + A. Now, I’ll show you how to execute some other turns using other aerial maneuvers.įirst, you’ll need to get in the air. This was a 180 degree turn, achieved by turning the plane upside down in a loop-de-loop. Last time, I showed you how to turn a plane in Google Earth Flight Simulator.